Env wind: Difference between revisions
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[[File:env_wind.png|left|link=]] | |||
{{base point|env_wind}} It is used to control wind in the map and is partially functional.{{clr}} | |||
In code it is represented by class CEnvWind, defined in effects.cpp. | In code it is represented by class CEnvWind, defined in effects.cpp. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Min normal speed|integer|Minimum speed of the wind while idling.}} | |||
{{KV|Max normal speed|integer|Maximum speed of the wind while idling.}} | |||
{{KV|Min gust speed|integer|Minimum speed of wind gusts.}} | |||
{{KV|Max gust speed|integer|Maximum speed of wind gusts.}} | |||
{{KV|Min gust delay|integer|Minimum time delay between random gusts.}} | |||
{{KV|Max gust delay|integer|Maximum time delay between random gusts.}} | |||
{{KV|Gust Duration|integer|How long will the wind gust for.}} | |||
{{KV|Max gust dir change (degrees)|integer|Maximum amount that the wind's direction changes due to a gust.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Inputs == | == Inputs == | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{IO|OnGustStart|Fired when a wind gust begins.}} | |||
{{IO|OnGustEnd|Fired when a wind gust ends.}} | |||
{{O Targetname}} | |||
== See also == | |||
* [[trigger_wind]] | |||
* [[trigger_push]] | |||
* [[env_rotorwash]] |
Revision as of 07:11, 24 July 2011

Template:Base point It is used to control wind in the map and is partially functional.
In code it is represented by class CEnvWind, defined in effects.cpp.
Keyvalues
- Max gust dir change (degrees) ([todo internal name (i)]) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
- OnGustEnd
- Fired when a wind gust ends.