Postprocess controller: Difference between revisions
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==External links== | ==External links== | ||
[http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead | [http://www.l4d.com/blog/post.php?id=1962| L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead |
Revision as of 07:41, 27 June 2011
Entity Description

An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. Color correction is controlled by another entity. It may be necessary to have at least one fog_volume
in the map in order for a master postprocess_controller
to take effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Master (Has priority if multiple postprocess_controllers exist)
Inputs
- SetLocalContrastStrength <float >
- Set the local contrast strength.
- SetLocalContrastEdgeStrength <float >
- Set the local contrast strength at the edge of the screen (controlled by vignette).
- SetVignetteStart <float >
- Set the vignette start distance (from screen center).
- SetVignetteEnd <float >
- Set the vignette end distance.
- SetVignetteBlurStrength <float >
- Set the strength of the desaturated blur on the vignette.
- SetFadeToBlackStrength <float >
- Set the fadeout strength.
- SetDepthBlurFocalDistance <float > (in all games since
)
- Set the focal distance of the depth blur effect (in the range [0,1]).
Outputs
See also
External links
L4D Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead