Info game event proxy: Difference between revisions
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Note:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the
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{{ | {{base point multi|info_game_event_proxy|game1=Portal 2|game2=Left 4 Dead 2|game3=Left 4 Dead}} | ||
It is an entity that triggers a game event (for example show a hint). | |||
{{Note|Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the <code>save/game_instructor_counts.txt</code> file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter '''gameinstructor_reset_counts''' in the console(the latter will reset ''all'' of the instructor lessons.)}} | {{Note|Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the <code>save/game_instructor_counts.txt</code> file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter '''gameinstructor_reset_counts''' in the console(the latter will reset ''all'' of the instructor lessons.)}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Event Name|string|The event to trigger by name from modevents.res}} | |||
{{KV|Range|float|Distance that the player must be before the event is generated.}} | |||
{{KV Targetname}} | |||
* | {{KV EnableDisable}} | ||
: | |||
== Flags == | |||
:* 1 : Automatically detect visibility | |||
== Inputs == | == Inputs == | ||
{{IO|GenerateGameEvent|Generate the event on input.}} | |||
{{I Targetname}} | |||
{{I EnableDisable}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
Revision as of 06:22, 27 June 2011
It is an entity that triggers a game event (for example show a hint).

save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)Keyvalues
- Range ([todo internal name (i)]) <float>
- Distance that the player must be before the event is generated.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- 1 : Automatically detect visibility
Inputs
- GenerateGameEvent
- Generate the event on input.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.