Weapon extinguisher: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=weapon_extinguisher}}  | {{wrongtitle|title=weapon_extinguisher}}  | ||
{{hl2 point|weapon_extinguisher}}  | |||
==Entity   | ==Entity description==  | ||
This [[entity]] is a weapon that was cut from an original [[Half-Life 2]]. It can be re-added in to the game through the code, but lacks content and effects.  | This [[entity]] is a weapon that was cut from an original [[Half-Life 2]]. It can be re-added in to the game through the code, but lacks content and effects.  | ||
Revision as of 08:30, 13 June 2011
Template:Wrongtitle Template:Hl2 point
Entity description
This entity is a weapon that was cut from an original Half-Life 2. It can be re-added in to the game through the code, but lacks content and effects.
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.