Item suit: Difference between revisions
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Placement Tip:This entity should be placed at least one inch above the ground, or it will not be visible in-game.
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{{wrongtitle|title=item_suit}} | {{wrongtitle|title=item_suit}} | ||
{{hl2 point|item_suit}} | {{hl2 point|item_suit}} | ||
Revision as of 03:24, 13 June 2011
Template:Wrongtitle Template:Hl2 point
Entity description
The HEV suit (The Mark V Hazardous Environment Suit). An upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life).

Suit jingle
When Dr. Gordon Freeman enters his suit in Half-Life 2 a small tune starts playing. Here is how to set this up:
- If you haven't already, create the item_suit entity.
- Create an ambient_generic preferably somewhere near the suit.
- Open its properties and name the entity. (This example will name it "SuitSong".)
- Select a song for its Sound Name property. The song used in Half-Life 2 is called song_trainstation_05_suit (music/hl1_song11.mp3), but there is apparently also a tune called song23 (music/hl2_song23_suitsong3.mp3) that judging by its name looks like it was intended for the HEV suit.
- Check the Play everywhere flag so that all its three flags are checked.
- Click on the item_suit and create an output for
OnPlayerTouch
that fire'sSuitSong
'sPlaySound
.
Keyvalues
- Item:
Flags
- 1 : Short Logon
- When checked, doesn't play the logon (hl1/fvox/bell.wav) sample. In Half-Life this flag was used to cut the HEV suits long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it.
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.