Func tankapcrocket: Difference between revisions
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{{hl2 brush|func_tankapsrocket}} | |||
{{hl2 | |||
==Entity Description== | ==Entity Description== | ||
A [[brush entity]] that functions as an APC rocket turret. Firing it normally causes the rockets to fly upward and away from the entity, therefore node graphs are required to make the projectiles function properly. This entity is used during the HL2 chapter "Water Hazard" by APCs', hence its name. | A [[brush entity]] that functions as an APC rocket turret. Firing it normally causes the rockets to fly upward and away from the entity, therefore node graphs are required to make the projectiles function properly. This entity is used during the HL2 chapter "Water Hazard" by APCs', hence its name. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Projectile speed|float|Speed the rocket will travel at.}} | |||
{{KV|Burst shot count|integer|Number of missiles to shoot in a burst}} | |||
{{KV BaseTank}} | |||
==Flags== | == Flags == | ||
{{Fl BaseTank}} | |||
==Inputs== | == Inputs == | ||
{{IO|DeathVolley|Fire a burst of rockets cause we're dying.}} | |||
{{I BaseTank}} | |||
==Outputs== | == Outputs == | ||
{{O BaseTank}} | |||
{{immobile npc}} | {{immobile npc}} | ||
Revision as of 21:10, 12 June 2011
Entity Description
A brush entity that functions as an APC rocket turret. Firing it normally causes the rockets to fly upward and away from the entity, therefore node graphs are required to make the projectiles function properly. This entity is used during the HL2 chapter "Water Hazard" by APCs', hence its name.
Keyvalues
|
Flags
|
Inputs
- DeathVolley
- Fire a burst of rockets cause we're dying.
|
Outputs
|