Create traffic lights: Difference between revisions
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==I/O setup== | |||
[[File:CBETOFOPkpacHbIu.jpg|240px|thumb|right]] | [[File:CBETOFOPkpacHbIu.jpg|240px|thumb|right]] | ||
The input and output logic will define how long each light will be visible, this example will use the following durations: | The input and output logic will define how long each light will be visible, this example will use the following durations: | ||
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===Entity names=== | ===Entity names=== | ||
[[File:CBETOFOPredYellow.jpg|240px|thumb|right]] | |||
[[File:CBETOFOPgreen.jpg|240px|thumb|right]] | |||
[[File:CBETOFOPyellow.jpg|240px|thumb|right]] | |||
The ''targetname'' keyvalue defines the name of the entities, the three point_spotlights should use the following names respectively: "greenLight" "redLight" "yellowLight". The first logic_relay will be named "traffLightRelay1" and the second one "traffLightRelay2". | The ''targetname'' keyvalue defines the name of the entities, the three point_spotlights should use the following names respectively: "greenLight" "redLight" "yellowLight". The first logic_relay will be named "traffLightRelay1" and the second one "traffLightRelay2". | ||
Revision as of 11:34, 5 June 2011
The Half-Life 2 resources already provide a model of a signal light, this tutorial will explain how a dynamic traffic light can be set up using inputs and outputs.
required Entities
- a
prop_dynamic
with the following keyvalues:
- World Model = props_c17\Traffic_Light001a.mdl
- Disable Shadows = Yes
- Collide with world = Not solid (necessary when you want to place the lights inside the model or very close to it)
- three
point_spotlights
placed at roughly the right position near the model
- one
logic_auto
- two
logic_relays
.
I/O setup
The input and output logic will define how long each light will be visible, this example will use the following durations:
- red and green - 30 seconds
- yellow - 3 seconds
Entity names
The targetname keyvalue defines the name of the entities, the three point_spotlights should use the following names respectively: "greenLight" "redLight" "yellowLight". The first logic_relay will be named "traffLightRelay1" and the second one "traffLightRelay2".
Outputs
The logic_auto requires the following output:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnMapSpawn | traffLightRelay1 | Trigger | 0.00 | Yes |
Add these outputs to the first logic_relay:

Add these outputs to the second logic_relay:
Now the map can be compiled and the traffic lights should be working!