Trigger transition: Difference between revisions

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{{wrongtitle|title=trigger_transition}}
{{base brush|trigger_transition}}
{{base_brush}}
{{sensor brush}}


==Entity Description==
==Entity Description==
'''Trigger_transition''' controls which [[entity|entities]] go through a level transition. Trigger transitions should be named the same as the [[info_landmark]] which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
'''Trigger_transition''' controls which [[entity|entities]] go through a level transition. Trigger transitions should be named the same as the [[info_landmark]] which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
{{sensor_brush}}


==Keyvalues==
==Keyvalues==
* '''[[targetname]]'''
{{KV Targetname}}
: <target_source> The name that other entities refer to this entity by.
<!--Flags: None.-->


==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}


==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}

Revision as of 08:02, 3 June 2011

Template:Base brush

Entity Description

Trigger_transition controls which entities go through a level transition. Trigger transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs