Prop wall projector: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Updated with data from the official portal2.fgd) |
||
Line 9: | Line 9: | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV | {{KV BaseProjector}} | ||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I | {{I BaseProjector}} | ||
==Outputs== | |||
{{O Targetname}} |
Revision as of 02:35, 11 May 2011

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
Entity Description
The emitter of a Hard Light Surface.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled (StartEnabled) <boolean>
- If the projector should start enabled.
- Disable Placement Helper (DisableHelper) <boolean>
- Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
- Enable
- Enables projection from this projector.
- Disable
- Disables projection from this projector.