Prop wall projector: Difference between revisions

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(Updated with data from the official portal2.fgd)
Line 9: Line 9:
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}
{{KV EnableDisable}}
{{KV BaseProjector}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
{{I EnableDisable}}
{{I BaseProjector}}
 
==Outputs==
{{O Targetname}}

Revision as of 02:35, 11 May 2011

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Template:Portal2 point

Entity Description

The emitter of a Hard Light Surface.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

BaseProjector:

Start Enabled (StartEnabled) <boolean>
If the projector should start enabled.
Disable Placement Helper (DisableHelper) <boolean>
Disable the automatically-created placement helper to prevent it from fighting with a custom one.

Inputs

BaseProjector:
Enable
Enables projection from this projector.
Disable
Disables projection from this projector.

Outputs