Creating rotating panels: Difference between revisions
m (moved Panels Rotate to Creating rotating panels: consistency) |
(removed see also link to main page, already in category) |
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== See also == | == See also == | ||
* [[Panels]] | * [[Panels]] | ||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
[[Category:Portal 2 Tutorials]] | [[Category:Portal 2 Tutorials]] |
Revision as of 14:01, 9 May 2011
Creating Panels rotate
1. Create a prop_dynamic entity with the following settings:
Property Name Value Name trans_panel Pitch Yaw Roll (X Y Z) 90 0 0
Open model browser and choose following settings:
Property Name Value World Model models/anim_wp/simple_panel_transforms/simple_panel.mdl Sequence BindPose
Go under "model" tab and select:
Model Sequence rotate_180
2. Create a block brush(custom size) and align it with the model. Tie it to a func_brush entity with the following settings:
Property Name Value Name trans_brush Parent trans_panel
3. Create a logic_auto entity and set up the output as follows:
4. Create a ambient_generic entity with the following settings:
Property Name Value Name trans_sound_end Sound name World.SpeedFlingRotatingPanelStop Volume 2
5. Return to prop_dynamic entity and set up the output as follows:
6. Create a prop_button entity and set up the output as follows:
This will rotate the panel along with brush. Second line will rotate the panel back to normal position after a delay.
set up the output to "fire only once" as follows
Instead of prop_button you can also use trigger entity