$cdmaterials: Difference between revisions

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|ru=$cdmaterials:ru
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The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.
The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.


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  [[$sequence]] idle "shell_idle.smd"
  [[$sequence]] idle "shell_idle.smd"


{{otherlang:en}}
{{otherlang:en:ru|$cdmaterials:ru}}


[[Category:QC Commands|c]]
[[Category:QC Commands|c]]

Revision as of 21:24, 9 March 2011

Template:Otherlang2 The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.

It is traditional to specify the \models subfolder before any others.

Tip.pngTip:Material filenames are defined by the reference mesh ($body or $model).

Syntax

$cdmaterials <path> <path 2> [...]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"