$staticprop: Difference between revisions
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The [[QC command]] <code>[[$staticprop]]</code> specifies that the model being compiled does not have any moving parts. Despite the name, it does ''not'' limit the model to use with [[prop_static]]. | The [[QC command]] <code>[[$staticprop]]</code> specifies that the model being compiled does not have any moving parts. Despite the name, it does ''not'' limit the model to use with [[prop_static]]. | ||
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Note the absence of a value. | Note the absence of a value. | ||
[[Category:QC Commands|s]] | [[Category:QC Commands|s]] |
Revision as of 21:24, 9 March 2011
Template:Otherlang2
The QC command $staticprop
specifies that the model being compiled does not have any moving parts. Despite the name, it does not limit the model to use with prop_static.
The command:
- Removes all bones except the root.
- Permits VRAD to use the object's collision mesh to calculate lightmap shadows.
- Performs several other complex optimisations.
Example
$modelname "weapons/shell.mdl" $staticprop $cdmaterials "models/weapons/" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd" // A default animation is still required $collisionmodel "shell_PHYS.smd"
Note the absence of a value.