$modelname: Difference between revisions
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Warning:Studiomdl won't create folders that don't exist. The path specified by
TomEdwards (talk | contribs) (please use the talk page for discussion. (You've probably got the SDK set to the wrong game.)) |
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The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | The [[QC command]] '''<code>$modelname</code>''' must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[VPROJECT]]. | ||
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This model will be created at <code><game>\models\weapons\shell.mdl</code>. | This model will be created at <code><game>\models\weapons\shell.mdl</code>. | ||
[[Category:QC Commands|m]] | [[Category:QC Commands|m]] |
Revision as of 21:24, 9 March 2011
Template:Otherlang2
The QC command $modelname
must always be used. It specifies the path and filename of the compiled model, relative to the \models
folder of VPROJECT.

$modelname
must exist before compiling begins.Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl
.