Trigger auto crouch: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{l4d series brush|trigger_auto_crouch}} It allows players touching the trigger to auto-crouch.  
 
{{stub}}
== Entity description ==
Automatically crouch the survivor - part of a system created by Valve to divert the attention from controls so that players are focused on the horroristic environment instead.
 
== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
* {{KV Targetname}}
* {{KV Angles}}
* {{KV Angles}}
* {{KV Origin}}
* {{KV Origin}}
 
== Inputs ==
== Outputs ==
== Flags ==
== Flags ==
* 1: ?
* 1: ?
 
== See also ==
[[Category:Left 4 Dead Entities]]
* [[trigger_playermovement]]
== External links ==

Revision as of 19:18, 6 March 2011

Template:L4d series brush It allows players touching the trigger to auto-crouch.

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

Inputs

Outputs

Flags

  • 1: ?

See also

External links