Trigger auto crouch: Difference between revisions
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{{ | {{l4d series brush|trigger_auto_crouch}} It allows players touching the trigger to auto-crouch. | ||
{{stub}} | |||
== Keyvalues == | == Keyvalues == | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{KV Angles}} | * {{KV Angles}} | ||
* {{KV Origin}} | * {{KV Origin}} | ||
== Inputs == | |||
== Outputs == | |||
== Flags == | == Flags == | ||
* 1: ? | * 1: ? | ||
== See also == | |||
[[ | * [[trigger_playermovement]] | ||
== External links == |
Revision as of 19:18, 6 March 2011
Template:L4d series brush It allows players touching the trigger to auto-crouch.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inputs
Outputs
Flags
- 1: ?