Weapon ammo spawn: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
Note:Ammo and count is usually unspecified for ammo spawnpoints.
Note:If a model is not used there will be an error model but it is still usable in game.
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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}} | {{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}} | ||
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== Entity description == | == Entity description == | ||
Revision as of 13:56, 1 March 2011
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Entity description
A possible spawnpoint for ammo restock in Left 4 Dead.
Outputs
- OnPlayerTouch
- Fires an Output when Player touches the ammo stock.
- OnCacheInteraction
- Fires an Output when the Player uses the ammo stock.
- OnIgnite
- Fires an Output when the ammo stock is on fire.
- OnKilled
- Fires an Output when it gets removed.
Keyvalues
- model
- <studio> World Model (Maximum string length: 128)
Flags
- Enable Physics : [1]
- Must Exist : [2]