Tf logic arena: Difference between revisions

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== Inputs ==
== Inputs ==


None.
* {{I Targetname}}


== Outputs ==
== Outputs ==


* {{O Targetname}}
* '''OnArenaRoundStart'''
* '''OnArenaRoundStart'''
: Sent when round begins.
: Sent when round begins.

Revision as of 18:08, 19 December 2010

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Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

And so on.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • CapEnableDelay
<integer>

Inputs

Outputs

  • OnArenaRoundStart
Sent when round begins.
  • OnCapEnabled
Sent when control point unlocks.

Availability

This point-based entity is exclusive to Team Fortress 2.