Creating a moving platform: Difference between revisions
| No edit summary |  (General cleanup for consistency and removal of "old tutorial") | ||
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| | ru = Creating a moving platform:ru | | ru = Creating a moving platform:ru | ||
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| In this tutorial you will learn how to create a moving platform.   | In this tutorial you will learn how to create a moving platform.   | ||
| [[Image:Train1.JPG|right|thumb|Finished platform in [[Portal_Design_And_Detail|unfinished room]]]] | [[Image:Train1.JPG|right|thumb|Finished platform in [[Portal_Design_And_Detail|unfinished room]]]] | ||
| == The  | == The Platform == | ||
| 1. Create a prop_dynamic with the following settings: | 1. Create a prop_dynamic with the following settings: | ||
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| | Parent || platform1_train | | Parent || platform1_train | ||
| |} | |} | ||
| 2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings: | 2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings: | ||
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| |} | |} | ||
| :Also, ensure no user control is checked. ''If no initial speed is specified, the train will not move at all.'' | :Also, ensure no user control is checked. ''If no initial speed is specified, the train will not move at all.'' | ||
| 3. Create an env_citadel_energy_core, place it under the model, and set these values: | 3. Create an env_citadel_energy_core, place it under the model, and set these values: | ||
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| | [[Image:Io11.png]] || OnPass || platform1_train || Resume || 0 || 1 || No | | [[Image:Io11.png]] || OnPass || platform1_train || Resume || 0 || 1 || No | ||
| |} | |} | ||
| 2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first. | 2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first. | ||
| 3. Test your system, before you continue. | 3. Test your system, before you continue. | ||
| == The Rail == | == The Rail == | ||
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| |} | |} | ||
| 2. Place info_targets at each bend or end of the rail brushes. Name them something like platform1_target1. | |||
| 3. Create an env_beam for each strait section of track. Set the following: | 3. Create an env_beam for each strait section of track. Set the following: | ||
| :{| class=standard-table | :{| class=standard-table | ||
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| :: models/props/light_rail_endcap.mdl | :: models/props/light_rail_endcap.mdl | ||
| :: models/props/light_rail_corner.mdl | :: models/props/light_rail_corner.mdl | ||
| 2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5 | 2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5 | ||
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| | [[Image:Io11.png]] || OnTrigger || platform1_train || SetSpeed || 40 || 2 || No | | [[Image:Io11.png]] || OnTrigger || platform1_train || SetSpeed || 40 || 2 || No | ||
| |} | |} | ||
| == See also == | == See also == | ||
| [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
| == External links == | == External links == | ||
Revision as of 01:19, 29 August 2010
In this tutorial you will learn how to create a moving platform.
The Platform
1. Create a prop_dynamic with the following settings:
- Property Name - Value - World Model - models/props/light_rail_platform.mdl - Name - platform1_model - Parent - platform1_train 
2. Create a brush that is 120x120x2 with the texture glass/glasswindow_frosted_004. Place it inside the train model. Tie it to a func_tractrain with these settings:
- Property Name - Value - Name - platform1_train - Height above track - 0 - Change angles - never - Move sound - Portal.horizontal_lift_move - Volume - 2 - Max pitch - 100 - Min pitch - 80 - First stop target - platform1_s1 - Max speed - 40 - Initial Speed - 40 
- Also, ensure no user control is checked. If no initial speed is specified, the train will not move at all.
3. Create an env_citadel_energy_core, place it under the model, and set these values:
- Property Name - Value - Name - platform1_core - Parent - platform1_train - Pitch Yaw Roll - 90 0 0 - Scale - .5 
- Set the flag to start on if desired.
The Path
1. Create a path_track, center it in the very center of platform1_train. Set these values:
- Property Name - Value - Name - platform1_s1 - Next stop target - platform1_s2 - Orientation type - no change 
- Set the flag teleport to this path_track if you have a one direction system.
- I also set these outputs:
2. Create as many path_track entities as you desire. Ensure they stay the same height, and follow the same numbers. Also make sure the last path_track points to the first.
3. Test your system, before you continue.
The Rail
1. Create a brush 12x2 and set it around your path. Texture it with effects/light_rail_beam1. Turn it to a func_brush with these settings:
- Property Name - Value - Fx color - 225 252 253 - Solidity - Never Solid 
2. Place info_targets at each bend or end of the rail brushes. Name them something like platform1_target1.
3. Create an env_beam for each strait section of track. Set the following:
- Property Name - Value - Beam color - 38 50 68 - Brightness - 255 - Ending entity - (your info_target) - Life - 0 - Name - platform1_beam - Render FX - Fast Wide Pulse - Sprite name - materials/Effects/laser1.vmt - Start entity - (your info_target) - Texture scroll rate - 2 - Width - 4 
Set it to start on.
Props
1. Add props at the end of your rails. Also under the corners.
- Some props are :
- models/props/light_rail_wall_emitter.mdl
- models/props/light_rail_endcap.mdl
- models/props/light_rail_corner.mdl
 
2. Add an env_citadel_energy_core that points at the base of the prop. Set these to start on with a scale of .5
Enabling
1. To enable your train use these outputs:
See also
External links
- Example map Example map using this tutorial. VMF included.
