Info ambient mob start: Difference between revisions
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: 1. When exiting the saferoom and facing towards the direction of the escape_route, the set is located in an unreachable area to the left behind the insurmountable obstacles, such as fences''ambient_mob_01'' | : 1. When exiting the saferoom and facing towards the direction of the escape_route, the set is located in an unreachable area to the left behind the insurmountable obstacles, such as fences''ambient_mob_01'' | ||
: 2. A small set located in the "background environment" beyond the orange plastic fences. This is right before the first shantytown has ended. ''ambient_mob_02'' | : 2. A small set located in the "background environment" beyond the orange plastic fences. This is right before the first shantytown has ended. ''ambient_mob_02'' | ||
: 3. This is almost like an extension of ambient_mob_02, where it wraps around the unreachable area that is guided by the escape route when reaching the battlefield for the panic event for the second cluster of buildings in shantytown''ambient_mob_03'' | : 3. This is almost like an extension of ambient_mob_02, where it wraps around the unreachable area that is guided by the escape route when reaching the battlefield for the panic event for the second cluster of buildings in shantytown. ''ambient_mob_03'' | ||
: 4. When facing in the direction of the escape route, the final shack in the panic event before reaching an area without buildings, but before the outhouse. The set is way to the left in an unreachable area. ''ambient_mob_05'' | : 4. When facing in the direction of the escape route, the final shack in the panic event before reaching an area without buildings, but before the outhouse. The set is way to the left in an unreachable area. ''ambient_mob_05'' | ||
; c5m1_waterfront | |||
: 1. At the end of the map, before the entrance to the park in the next map (c5m2_park). The set covers the entire area. ''mob_1'' | |||
: 2. Hidden behind the truck before entering the café kitchen. Start is located on an upper floor and wraps down to the End that is near the white truck. ''mob_2'' | |||
: 3. Hidden in area beyond the large blocking metal fences next to the bar where the jukebox is. They are far behind areas that cannot be seen or navigated, such as a green fence and obscured by a building next to the green fence. ''mob_3'' | |||
==See also== | ==See also== |
Revision as of 11:04, 16 July 2010
Template:L4d2 point It is the potential starting location for an ambient mob.
Todo: Figure out how the entity works in-game.
Entity description
In official maps, info_ambient_mob_start appears with info_ambient_mob_end. The entity sets have the same targetname. The sets appear to not be sensitive to the direction of flow and whether it is touching the ground or not.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
Uses in official maps
The following maps have sets of info_ambient_mob_start and info_ambient_mob_end.
- c1m3_mall
- 1. A floor above Kappels near the beginning of the map. ambient_mob_01
- 2. A floor above in the area before entering the maintenance corridors (this eventually leads to the alarm-mall-onslaught). ambient_mob_02
- c3m1_plankcountry
- 1. An unreachable pit way behind the shack, right after the ferry and before entering the multi-pathway high walkways with a gator sign entrance. swamp1_mob
- 2. Facing towards the gator entrance, the pits are located way in the back, completely unreachable. swamp2_mob
- 3. Facing towards the saferoom, the set is located again in a hidden, unreachable pit to the right. swamp3_mob
- c3m3_shantytown
- 1. When exiting the saferoom and facing towards the direction of the escape_route, the set is located in an unreachable area to the left behind the insurmountable obstacles, such as fencesambient_mob_01
- 2. A small set located in the "background environment" beyond the orange plastic fences. This is right before the first shantytown has ended. ambient_mob_02
- 3. This is almost like an extension of ambient_mob_02, where it wraps around the unreachable area that is guided by the escape route when reaching the battlefield for the panic event for the second cluster of buildings in shantytown. ambient_mob_03
- 4. When facing in the direction of the escape route, the final shack in the panic event before reaching an area without buildings, but before the outhouse. The set is way to the left in an unreachable area. ambient_mob_05
- c5m1_waterfront
- 1. At the end of the map, before the entrance to the park in the next map (c5m2_park). The set covers the entire area. mob_1
- 2. Hidden behind the truck before entering the café kitchen. Start is located on an upper floor and wraps down to the End that is near the white truck. mob_2
- 3. Hidden in area beyond the large blocking metal fences next to the bar where the jukebox is. They are far behind areas that cannot be seen or navigated, such as a green fence and obscured by a building next to the green fence. mob_3