Orange Box (engine branch): Difference between revisions

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(2007 and 2009)
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The '''Orange Box engine branch''' was released in 2007 with the Orange Box (Ep2, Portal, TF2). It is currently being maintained side-by-side with the [[Left 4 Dead (engine branch)|Left 4 Dead branch]]; the two branches share technology, but it is unclear if they will ever be merged or if one will come to be favoured.
The '''Orange Box engine branch''' was released in 2007 with the Orange Box (Ep2, Portal, TF2). It is currently being maintained side-by-side with the [[Left 4 Dead (engine branch)|Left 4 Dead branch]]; the two branches share technology, but it is unclear if they will ever be merged or if one will come to be favoured.


The OB builds on the original HL2 branch, requiring its content installed to work.
The OB builds on the original HL2 branch, requiring its content installed to work.


{{note|There are actually two Orange Box branches, the newer of which (TF2, DODS) uses a different [[SteamID]] scheme. The 'original' OB branch, which mods generally use, is often forgotten when updates are released!}}
== Versions ==
 
There are actually two Orange Box branches, referred to in the SDK Launcher as Source '2007' and '2009'. The 2009 branch does not have a different feature set, but is incompatible with 2007 due to various under-the-bonnet changes (which include a different [[SteamID]] scheme).
 
{{todo|Any new features in 2009? Anything Mac-related?}}


== Features ==
== Features ==
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== Availability ==
== Availability ==


=== 2007 ===
* [[Half-Life 2: Episode Two]]
* [[Half-Life 2: Episode Two]]
* [[Source SDK Base - Orange Box]]
* [[Garry's Mod]]
Gamecode for the 2007 branch is included in the Source SDK.
=== 2009 ===
* [[Portal]]
* [[Portal]]
* [[Team Fortress 2]]
* [[Team Fortress 2]]
* [[Day of Defeat: Source]]
* [[Day of Defeat: Source]]
* [[Garry's Mod]]
* [[Source SDK Base - Orange Box]]
Gamecode for this branch is included in the Source SDK.


[[Category:Engine branches]]
[[Category:Engine branches]]

Revision as of 15:56, 11 May 2010

The Orange Box engine branch was released in 2007 with the Orange Box (Ep2, Portal, TF2). It is currently being maintained side-by-side with the Left 4 Dead branch; the two branches share technology, but it is unclear if they will ever be merged or if one will come to be favoured.

The OB builds on the original HL2 branch, requiring its content installed to work.

Versions

There are actually two Orange Box branches, referred to in the SDK Launcher as Source '2007' and '2009'. The 2009 branch does not have a different feature set, but is incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme).

Todo: Any new features in 2009? Anything Mac-related?

Features

New since the Episode One branch is:

Threading
Logic, rendering and audio have been threaded for performance gains in multi-core environments.
Soft particles
An all-new, artist-driven particle system.
Shadow mapping
A modern dynamic lighting and shadowing technology.
Alpha to coverage
Vector-like edges to raster images, fast.
Self-shadowing bump maps
For a more realistic illusion of a 3D surface.
Automatic displacement texturing
Avoids ugly stretching.
Maplist Thumbnails
A console-oriented server browser UI.
Xbox 360 support
Of no use to modders, needless to say!

Availability

2007

Gamecode for the 2007 branch is included in the Source SDK.

2009