Logic script: Difference between revisions
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Note:The array can be extended beyond 15 entities. Simply add additional Group## keys with SmartEdit turned off.
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{{l4d2 point|logic_script}} It is an entity that acts as a container for scripts. For example, the entity is used extensively for "carnival games" in the Dark Carnival campaign--''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'' etc. | {{l4d2 point|logic_script}} It is an entity that acts as a container for scripts. For example, the entity is used extensively for "carnival games" in the Dark Carnival campaign--''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. | ||
==KeyValues== | ==KeyValues== |
Revision as of 08:06, 29 April 2010
Template:L4d2 point It is an entity that acts as a container for scripts. For example, the entity is used extensively for "carnival games" in the Dark Carnival campaign--Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- EntityGroup[0-15] Group00-Group15
<targetname>
- <target_destination>

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Tutorial - Writing a Mini Game - Tic Tac Toe - Part One (Steam Forums) - An excellent scripting example that uses logic_script to create a tic-tac-toe game with a difficult AI.