Packbsp: Difference between revisions

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== Features==
== Features==
* Autodetects the relevant GCFs for a game
* Autodetects the relevant GCFs for a game.
* Understands dependencies within resources such as VMTs, soundscapes, and map entities.
* Packs custom skybox textures and detail sprites
* Packs custom skybox textures and detail sprites
* Examines VMT files and incorporates references such as required bumpmaps, env maps, etc. Also works with the [[patch|Patch shader]], allowing mappers to easily tweak a preexisting material.  
* Examines VMT files and understands a wide variety of dependencies, such as bumpmaps, env-maps, [[patch|patch shaders]], etc.
* Handles map-specific [[particles_manifest.txt|particle manifests]].
* Handles map-specific [[particles_manifest.txt|particle manifests]].
* Handles custom [[soundscape]]s
* Handles custom [[soundscape]]s

Revision as of 00:39, 2 November 2009

PackBsp is to automatically detect custom contents needed for a map, resolve and include dependencies within them, and pack all the relevant content into the BSP file. It is currently under active development by the author. (Terr)

"Dependencies" include VTF texture files which may be required by a VMT material file, or WAV files referenced from within a custom soundscape, or custom particle files (PCF) used within a particle manifest. (Using Bspzip and replacement for Valve's Bspzip application.

It relies on the Source SDK to access the vbspinfo and bspzip SDK tools for a subset of it's functionality, as well as utilizing HLLib to open BSP/GCF files. It will automatically determine the GCFs shipped with a game and will avoid packing duplicate contents.

Features

  • Autodetects the relevant GCFs for a game.
  • Understands dependencies within resources such as VMTs, soundscapes, and map entities.
  • Packs custom skybox textures and detail sprites
  • Examines VMT files and understands a wide variety of dependencies, such as bumpmaps, env-maps, patch shaders, etc.
  • Handles map-specific particle manifests.
  • Handles custom soundscapes
  • Packs a wide variety of custom TF2 content from entity data (control-point appearance and sound, sprites, ambient_generic WAVs, etc.)


External links