WorldVertexTransition: Difference between revisions
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Note:This shader now only works on displacements.
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[[File:Lightwarp snow.jpg|thumb|Application with and without <code>[[$blendmodulatetexture]]</code>.]] | |||
'''<code>WorldVertexTransition</code>''' is the [[shader]] used to blend the vertices of a [[displacement]] surface between two different [[albedo]]s. It handles two at once by using a mirrored set of parameters with "2" in their name. | |||
The pattern of the blend is defined by Hammer's [[Displacement#Blended displacement materials (alpha channel painting)|alpha painting tool]]. The blend is normally a linear gradient, but it can also be "stamped" by a texture specified with <code>[[$blendmodulatetexture]]</code>. This command makes the material look considerably better for very little [[budget|cost]] - use it often! | |||
{{note|This shader now '''only''' works on displacements.}} | |||
==Example== | ==Example== | ||
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} | } | ||
Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details. | * Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details. | ||
* The Hammer material browser won't be able to display a preview of the material unless it's given a <code>[[%tooltexture]]</code>. | |||
== Supported effects == | == Supported effects == | ||
* <code>[[$blendmodulatetexture]]</code> | * <code>[[$blendmodulatetexture]]</code> | ||
* {{ | * {{todo|<code>[[$seamless_scale]]</code>?}} | ||
* <code>[[$bumpmap]]</code> {{ | * <code>[[$bumpmap]]</code> ({{todo|and <code>[[$ssbump]]</code>?}}) | ||
* <code>[[$detail]]</code> (whole material only) | * <code>[[$detail]]</code> (whole material only) | ||
* <code>[[$envmap]]</code> | * <code>[[$envmap]]</code> | ||
* {{ | * {{todo|<code>[[$outline]]</code>?}} | ||
* <code>[[$translucent]]</code> and <code>[[$alpha]]</code> (whole material only) | * <code>[[$translucent]]</code> and <code>[[$alpha]]</code> (whole material only) | ||
== See also == | == See also == | ||
*<code>[[LightmappedGeneric]]</code> | * <code>[[LightmappedGeneric]]</code> | ||
*<code>[[WorldTwoTextureBlend]]</code> | * <code>[[WorldTwoTextureBlend]]</code> | ||
*<code>[[LightmappedTwoTexture]]</code> | * <code>[[LightmappedTwoTexture]]</code> | ||
* [[Displacement]] | |||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 11:25, 18 August 2009

Application with and without
$blendmodulatetexture
.WorldVertexTransition
is the shader used to blend the vertices of a displacement surface between two different albedos. It handles two at once by using a mirrored set of parameters with "2" in their name.
The pattern of the blend is defined by Hammer's alpha painting tool. The blend is normally a linear gradient, but it can also be "stamped" by a texture specified with $blendmodulatetexture
. This command makes the material look considerably better for very little cost - use it often!

Example
WorldVertexTransition { $basetexture nature/dirtfloor006a $surfaceprop dirt $basetexture2 nature/rockfloor005a $surfaceprop2 rock %tooltexture nature/blendrockgrass004a_tooltexture }
- Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details.
- The Hammer material browser won't be able to display a preview of the material unless it's given a
%tooltexture
.
Supported effects
$blendmodulatetexture
- Todo:
$seamless_scale
? $bumpmap
(Todo: and)$ssbump
?$detail
(whole material only)$envmap
- Todo:
$outline
? $translucent
and$alpha
(whole material only)