User:Brandished/Contents: Difference between revisions

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!colspan="2"| <center>Quick Category Navigation</center>
!colspan="2"| <center>Quick Category Navigation</center>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[Modding|Modding]]'''
| Creating, organizing and releasing your Source project.
| Creating, organizing and releasing your Source project.
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[Level Design]]'''
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
|-
|-
| '''[[:category:Choreography|Choreography]]'''
| '''[[Choreography]]'''
| Make Source's characters come to life with its uniquely powerful choreography technologies.
| Make Source's characters come to life with its uniquely powerful choreography technologies.
|-
|-
| '''[[:category:AI|AI]]'''
| '''[[AI|AI]]'''
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
|-
|-
| '''[[:category:Material System|Material System]]'''
| '''[[Material System]]'''
| Textures and shaders are combined in Source to create materials.
| Textures and shaders are combined in Source to create materials.
|-
|-
| '''[[:category:Sound System|Sound System]]'''
| '''[[Sound System]]'''
| Documentation on Source's software sound system.
| Documentation on Source's software sound system.
|-
|-
| '''[[:category:Modeling|Modeling]]'''
| '''[[Modeling]]'''
| Everything you need to know about modeling for Source.
| Everything you need to know about modeling for Source.
|-
|-
| '''[[:category:Particle_System|Particle System]]'''
| '''[[Particle System]]'''
| Documentation for using Source's particle editor and for adding particle effects to your mod.
| Documentation for using Source's particle editor and for adding particle effects to your mod.
|-
|-
| '''[[:category:VGUI|VGUI]]'''
| '''[[VGUI]]'''
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
|-
| '''[[:category:Programming|Programming]]'''
| '''[[Programming]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
| The nuts and bolts of any MOD, programming is what makes things different.
|-
|-
| '''[[:category:Snippets|Code Snippets]]'''
| '''[[Code Snippets]]'''
| Bits of code that are useful but aren't enough for a tutorial.
| Bits of code that are useful but aren't enough for a tutorial.
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
| Need help trying to use a particular Source feature? Check here.
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[Technical]]'''
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[Glossary]]'''
| Explanations of common terms.
| Explanations of common terms.
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[Third Party Tools]]'''
| Non-Valve developer tools.
| Non-Valve developer tools.
|}
|}

Revision as of 02:06, 27 April 2009

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Source

General

Quick Category Navigation
Modding Creating, organizing and releasing your Source project.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography Make Source's characters come to life with its uniquely powerful choreography technologies.
AI AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System Textures and shaders are combined in Source to create materials.
Sound System Documentation on Source's software sound system.
Modeling Everything you need to know about modeling for Source.
Particle System Documentation for using Source's particle editor and for adding particle effects to your mod.
VGUI Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
Programming The nuts and bolts of any MOD, programming is what makes things different.
Code Snippets Bits of code that are useful but aren't enough for a tutorial.
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glossary Explanations of common terms.
Third Party Tools Non-Valve developer tools.

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