From Valve Developer Community
General
Quick Category Navigation
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Modding
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Creating, organizing and releasing your Source project.
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Level Design
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Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
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Choreography
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Make Source's characters come to life with its uniquely powerful choreography technologies.
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AI
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AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
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Material System
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Textures and shaders are combined in Source to create materials.
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Sound System
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Documentation on Source's software sound system.
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Modeling
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Information about model creation for the Source Engine.
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Particle System
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Documentation for using Source's particle editor and for adding particle effects to your mod.
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VGUI
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Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
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Programming
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The nuts and bolts of any MOD, programming is what makes things different.
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Code Snippets
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Bits of code that are useful but aren't enough for a tutorial.
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Tutorials
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Need help trying to use a particular Source feature? Check here.
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Technical
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Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
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Glossary
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Explanations of common terms.
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Third Party Tools
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Non-Valve developer tools.
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