Info survivor rescue: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
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== Keyvalues == | == Keyvalues == | ||
* {{ | * {{KV Targetname}} | ||
* {{KV Angles}} | * {{KV Angles}} | ||
* {{KV Origin}} | * {{KV Origin}} |
Revision as of 19:59, 19 January 2009

Entity description
The location of a rescuable survivor in Left 4 Dead.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- rescueEyePos <angle>
- model
- <studio> World Model? Probably only used in hammer, since Valve's maps use the info_player_start model.
Outputs
- OnIgnite
- OnKilled
Inputs
- Rescue
- Input to Rescue a character.