Team train watcher: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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== Keyvalues ==
== Keyvalues ==
* {{kv targetname}}
* {{kv targetname}}
* {{kv enabledisable}}
* {{KV EnableDisable}}
* '''goal_node'''
* '''goal_node'''
: <target_destination> Name of the last [[path_track]] on the train's path.
: <target_destination> Name of the last [[path_track]] on the train's path.

Revision as of 19:47, 19 January 2009

Template:Wrongtitle

Stub

This article or section is a stub. You can help by expanding it.

Entity description

This entity is what shows the HUD for Payload maps.

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • goal_node
<target_destination> Name of the last path_track on the train's path.
  • hud_min_speed_level_1
<integer>
  • hud_min_speed_level_2
<integer>
  • hud_min_speed_level_3
<integer>
  • linked_cp_1
<target> Name of the first team_control_point. This will put the circle on the HUD representing which team controls the point.
  • linked_cp_2
<target> Name of the second team_control_point.
  • linked_cp_3
<target> Name of the third team_control_point.
  • linked_pathtrack_1
<target> Name of the path_track located at the first control point. This will tell the HUD where to put said circle onto the "track"
  • linked_pathtrack_2
<target> Name of the path_track located at the second control point.
  • linked_pathtrack_3
<target> Name of the path_track located at the third control point.
  • start_node
<target> Name of the path_track the train starts at.
  • train
<target> Name of the func_tracktrain entity.

Inputs

  • SetNumTrainCappers
<integer> Basically sets how many people are standing next to the train.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • OnTrainStartRecede