Talk:Weapon cubemap: Difference between revisions
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(Yes, I missed use.) |
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:Oh? "impulse 81" gave me the weapon AND switched to it. "Use" might have been missed if that's the case. However, "give" still works. --[[User:Andreasen|Andreasen]] 15:29, 16 Sep 2006 (PDT) | :Oh? "impulse 81" gave me the weapon AND switched to it. "Use" might have been missed if that's the case. However, "give" still works. --[[User:Andreasen|Andreasen]] 15:29, 16 Sep 2006 (PDT) | ||
::Yes, impulse 81 switches to the weapon even if I have the RPG, and use had been missed, BUT this might have to do with automatically switching to a superior/picked-up weapon, which may vary (in priority or perhaps even settings) between HL2SP and other Source games. However, I didn't test the commands with dev off and I didn't test to see if "use" was a cheat, so someone should test them with dev off. --[[User:Andreasen|Andreasen]] 15:40, 16 Sep 2006 (PDT) | ::Yes, impulse 81 switches to the weapon even if I have the RPG, and use had been missed, BUT this might have to do with automatically switching to a superior/picked-up weapon, which may vary (in priority or perhaps even settings) between HL2SP and other Source games. However, I didn't test the commands with dev off and I didn't test to see if "use" was a cheat, so someone should test them with dev off. --[[User:Andreasen|Andreasen]] 15:40, 16 Sep 2006 (PDT) | ||
::For clarification, the reason I added the extra info and tip was because not all players experience the same thing due to different autoweapswitch settings, what Ts2do said is exactly right. The bind I listed is a catch all it will work with every setup. For myself autoweap switching is off so when I type impulse 81 I dont see the weapon_cubemap, I must draw it first. For others they may see it right away but if they pick up another weapon it will go away. This bind is just a cheap way to do take care of it on one key. It also may be different in single player but this bind should take care of that too. [[User:SantagausS|SantagausS]] 16:13, 16 Sep 2006 (PDT) |
Revision as of 16:13, 16 September 2006
"Use"? I thought it was "give weapon_cubemap". Could someone confirm? --Andreasen 13:47, 16 Sep 2006 (PDT)
- Give --dutchmega 14:19, 16 Sep 2006 (PDT)
- Like always, I'm wrong again... --dutchmega 14:42, 16 Sep 2006 (PDT)
- No, I tried it out. Ts2do is wrong. --Andreasen 15:16, 16 Sep 2006 (PDT)
impulse 81 gives the weapon_cubemap to the player...use switches to the weapon_cubemap—ts2do 15:19, 16 Sep 2006 (PDT)
- Oh? "impulse 81" gave me the weapon AND switched to it. "Use" might have been missed if that's the case. However, "give" still works. --Andreasen 15:29, 16 Sep 2006 (PDT)
- Yes, impulse 81 switches to the weapon even if I have the RPG, and use had been missed, BUT this might have to do with automatically switching to a superior/picked-up weapon, which may vary (in priority or perhaps even settings) between HL2SP and other Source games. However, I didn't test the commands with dev off and I didn't test to see if "use" was a cheat, so someone should test them with dev off. --Andreasen 15:40, 16 Sep 2006 (PDT)
- For clarification, the reason I added the extra info and tip was because not all players experience the same thing due to different autoweapswitch settings, what Ts2do said is exactly right. The bind I listed is a catch all it will work with every setup. For myself autoweap switching is off so when I type impulse 81 I dont see the weapon_cubemap, I must draw it first. For others they may see it right away but if they pick up another weapon it will go away. This bind is just a cheap way to do take care of it on one key. It also may be different in single player but this bind should take care of that too. SantagausS 16:13, 16 Sep 2006 (PDT)