Npc scanner on path: Difference between revisions

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m (Fixed link.)
m (Oops. It's not a metrocop.)
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* An [[npc_template_maker]] entity to spawn it.
* An [[npc_template_maker]] entity to spawn it.
* Three [[path_corner]] entities that will mark the path for the scanner to follow.
* Three [[path_corner]] entities that will mark the path for the scanner to follow.
* An [[aiscripted_schedule]] entity that will make the spawned metrocops move to the first path_corner.
* An [[aiscripted_schedule]] entity that will make the scanner move to the first path_corner when spawned.


The prefab is started by sending a ''Spawn'' signal to the npc_template_maker from an external source.
The prefab is started by sending a ''Spawn'' signal to the npc_template_maker from an external source.


[[Category:Prefabs]]
[[Category:Prefabs]]

Revision as of 10:20, 31 August 2006

Template:Wrongtitle

An npc_scanner_on_path prefab.

A prefab located in the Prefabs HL2 folder, containing a setup for a scripted movement of a Combine scanner.

This prefab contains the following:

The prefab is started by sending a Spawn signal to the npc_template_maker from an external source.