Npc bullsquid (Half-Life 2): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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== Flags == | == Flags == | ||
* {{ | * {{Fl BaseNPC}} | ||
== Inputs == | == Inputs == |
Revision as of 19:21, 19 January 2009
Entity description
Although there are no physical bullsquid resources provided in Half-Life 2, the npc_bullsquid
entity is fully supported in code.

Missing models
- models/bullsquid.mdl
- models/spitball_large.mdl
- models/spitball_medium.mdl
- models/spitball_small.mdl
Missing sounds
- NPC_Bullsquid.Idle
- NPC_Bullsquid.Pain
- NPC_Bullsquid.Death
- NPC_Bullsquid.Attack1
- NPC_Bullsquid.Growl
- NPC_Bullsquid.TailWhip
- GrenadeSpit.Acid
- GrenadeSpit.Hit
Related games
Dedicated CVars
- sk_bullsquid_health
- <integer> Bullsquid spawn health
- sk_bullsquid_dmg_bite
- <integer> Bullsquid bite damage
- sk_bullsquid_dmg_whip
- <integer> Maximum health an enemy has for bullsquid to attempt a tailwhip.
Keyvalues
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.