Talk:Npc ichthyosaur: Difference between revisions
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(How much does this NPC lack?) |
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When it says "used through scripts", does it just lack the AI programming for independent tactical thinking, or does it lack the whole programming for even moving between nodes/places on scripted command? | When it says "used through scripts", does it just lack the AI programming for independent tactical thinking, or does it lack the whole programming for even moving between nodes/places on scripted command? | ||
In HL2, the "icky" was just put in a [[scripted_sequence]] that played out the ''animation'' of it moving ''forward'' - something unseen for other NPCs. (They just have animations of them stomping on the spot.) Is this NPC more like a [[prop_dynamic]] in nature? --[[User:Andreasen|Andreasen]] 12:08, 5 Sep 2006 (PDT) | In HL2, the "icky" was just put in a [[scripted_sequence]] that played out the ''animation'' of it moving ''forward'' - something unseen for other NPCs. (They just have animations of them stomping on the spot.) Is this NPC more like a [[prop_dynamic]] in nature? --[[User:Andreasen|Andreasen]] 12:08, 5 Sep 2006 (PDT) | ||
==fixing it?== | |||
is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --[[User:Castlesource|Castlesource]] 00:16, 23 September 2010 (UTC) |
Revision as of 17:16, 22 September 2010
When it says "used through scripts", does it just lack the AI programming for independent tactical thinking, or does it lack the whole programming for even moving between nodes/places on scripted command? In HL2, the "icky" was just put in a scripted_sequence that played out the animation of it moving forward - something unseen for other NPCs. (They just have animations of them stomping on the spot.) Is this NPC more like a prop_dynamic in nature? --Andreasen 12:08, 5 Sep 2006 (PDT)
fixing it?
is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --Castlesource 00:16, 23 September 2010 (UTC)