Info player start: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
* {{ | * {{KV Angles}} | ||
== Flags == | == Flags == | ||
* Master (Has priority if multiple <code>info_player_start</code> entities exist) | * Master (Has priority if multiple <code>info_player_start</code> entities exist) |
Revision as of 19:41, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
- TF2 : info_player_teamspawn
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)