$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
TomEdwards (talk | contribs) No edit summary |
TomEdwards (talk | contribs) No edit summary |
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The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are | The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
{{tip|Material filenames are defined by the [[reference mesh]] (<code>[[$body]]</code> | It is traditional to specify the <code>\models</code> subfolder before any others. | ||
{{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}} | |||
== Syntax == | == Syntax == | ||
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== Example == | == Example == | ||
[[$modelname]] "weapons | [[$modelname]] "weapons\shell.mdl" | ||
'''[[$cdmaterials]] "models | '''[[$cdmaterials]] "models\weapons\"''' | ||
[[$body]] shell "shell_ref.smd" | [[$body]] shell "shell_ref.smd" | ||
[[$sequence]] idle "shell_idle.smd" | [[$sequence]] idle "shell_idle.smd" |
Revision as of 11:07, 7 January 2009
The QC command $cdmaterials
defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others.

$body
or $model
).Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"