$modelname: Difference between revisions
		
		
		
		
		
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		 Tip:By convention this should be the same name as the QC file, but it doesn't have to be.
Tip:By convention this should be the same name as the QC file, but it doesn't have to be.
		
	
| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)  mNo edit summary | ||
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| The [[$modelname]] [[QC command]] must be used. It specifies the path and filename of the compiled model, relative to the current [[VPROJECT]] folder. | The [[$modelname]] [[QC command]] must be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of the current [[VPROJECT]] folder. | ||
| {{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | {{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | ||
Revision as of 06:16, 7 January 2009
The $modelname QC command must be used. It specifies the path and filename of the compiled model, relative to the \models folder of the current VPROJECT folder.
 Tip:By convention this should be the same name as the QC file, but it doesn't have to be.
Tip:By convention this should be the same name as the QC file, but it doesn't have to be.Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl.