$modelname: Difference between revisions
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Tip:By convention this should be the same name as the QC file, but it doesn't have to be.
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The [[$modelname]] [[QC command]] must be used. It specifies the | The [[$modelname]] [[QC command]] must be used. It specifies the path and filename of the compiled model, relative to the current [[VPROJECT]] folder. | ||
{{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | {{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | ||
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== Example == | == Example == | ||
'''[[$modelname]] "weapons | '''[[$modelname]] "weapons\shell.mdl"''' | ||
[[$cdmaterials]] "models | [[$cdmaterials]] "models\weapons\" | ||
[[$body]] shell "shell-ref.smd" | [[$body]] shell "shell-ref.smd" | ||
[[$sequence]] idle "shell-idle.smd" | [[$sequence]] idle "shell-idle.smd" | ||
This model will be created at <code><game>\models\weapons\shell.mdl</code>. | |||
{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru|$modelname:ru}} | {{otherlang:en:ru|$modelname:ru}} | ||
[[Category:QC Commands| | [[Category:QC Commands|m]] |
Revision as of 06:16, 7 January 2009
The $modelname QC command must be used. It specifies the path and filename of the compiled model, relative to the current VPROJECT folder.

Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl
.