TF2/Respawn Areas: Difference between revisions
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And that's it, you have a working respawn area for the RED team! | And that's it, you have a working respawn area for the RED team! | ||
{{Note|If this is your starting spawn room for | {{Note|If this is your starting spawn room for a round you will want to create at least 16 teamspawns inside the room to avoid two players spawning in the same exact location.}} | ||
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Revision as of 13:44, 6 July 2008
A respawn area is a section of the map where players will respawn after they are killed and the respawn timer expires. Players in a friendly respawn area will also be able to change their class at will, without dying. For this tutorial, we will create a respawn area for the RED Team.
Basic respawn areas
This is the simplest respawn area, similar to those found on ctf_2fort. All respawn areas are variations on this format.
The func_respawnroom
First, create a brush at least 96 units high that touches the floor of the soon-to-be respawn area and stretch out the sides of the brush so they touch the walls inside the room. Tie the brush you just made to the func_respawnroom brush-based entity. Its material should be tools/toolstrigger. Set its team to RED and its Name to something like red_respawn_01.
The info_player_teamspawns
Next, create an info_player_teamspawn in your room, set its Team property to RED, and name it something like Team_red_player_01 (the naming system helps identify which entity spawns in what spawnroom). Then, shift-drag to copy this spawnpoint to create however many spawnpoints you want in this room, making sure each one falls inside your func_respawnroom brush. We'll make 12 spawnpoints for our example.
And that's it, you have a working respawn area for the RED team!

See also
- Creating a Spawnroom
- Team-Specific Barriers
- Team-Specific Doors
- Resupply Areas
- Team Fortress 2 Level Creation
Design theory
- Respawn areas in large maps should have about 16 spawnpoints in them, to support up to 32 players. You can vary this number, especially if you have multiple spawn rooms for the same team.
- Respawn areas for the same team should have numbered (or lettered) Name properties to make them easier to keep track of.
- Respawn areas are often accompanied by Resupply Areas, Team-Specific Doors, and Team-Specific Barriers, but none of these are strictly required. Such combinations are commonly referred to as respawn rooms.