Tool textures (Source): Difference between revisions
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| [[Image:Toolstrigger.gif]] | | [[Image:Toolstrigger.gif]] | ||
| Trigger | | Trigger | ||
| Use on Trigger entities and Buyzones in CS:Source | | Use on Trigger entities and Buyzones in CS:Source. First you create a brush with the block tool. Then select the trigger texture and apply to the brush (block). Set the block to entity or move it there. Now doubleclick the brush or block, then set it func_buyzone. | ||
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[[category:Glossary]] | [[category:Glossary]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 04:09, 25 August 2005
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
Image | Name | Special attributes |
---|---|---|
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Area portal | Use with func_areaportals and func_areaportalwindows |
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Black | |
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Block LOS | Blocks the line-of-sight of NPCs and bots |
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Block bullets | |
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Block light | Invisible; casts shadow like standard materials |
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Clip | |
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Player clip control | |
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Fog | |
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Hint | Breaks up visleafs |
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Invisible | Solid to all objects, invisible and does not cast shadows |
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Ladder | |
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No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush |
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NPC clip | Solid to NPCs but not players or other objects |
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Occluder | Use with func_occluders |
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Origin | Use to set the rotation origin of rotating entities; obsolete in Source |
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Player clip | Solid to players but not NPCs or other objects |
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Skip | Invisible; has no effect on anything |
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Skybox | Use to make skyboxes |
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SkyFog | |
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Trigger | Use on Trigger entities and Buyzones in CS:Source. First you create a brush with the block tool. Then select the trigger texture and apply to the brush (block). Set the block to entity or move it there. Now doubleclick the brush or block, then set it func_buyzone. |