Func nobuild: Difference between revisions
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{{wrongtitle|title=func_nobuild}} | {{wrongtitle|title=func_nobuild}} | ||
==Entity Description== | ==Entity Description== | ||
A func_nobuild entity will restrict an engineer from building in the specific area it touches. | |||
==Availability== | ==Availability== | ||
This brush-based [[entity]] is exclusive to Team Fortress 2. | This brush-based [[entity]] is exclusive to Team Fortress 2. | ||
==Limitations== | |||
For a func_nobuild area to work it must be large enough to completely engulf the engineer, it should be at least 96 units in height to keep the engineer from jumping above it to bypass it. Also, func_nobuild areas can be completely bypassed if they are near a ledge higher then 64 units that an engineer can walk off. There is no know work around for this at the moment. | |||
==Keyvalues== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} |
Revision as of 01:00, 11 June 2008
Entity Description
A func_nobuild entity will restrict an engineer from building in the specific area it touches.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Limitations
For a func_nobuild area to work it must be large enough to completely engulf the engineer, it should be at least 96 units in height to keep the engineer from jumping above it to bypass it. Also, func_nobuild areas can be completely bypassed if they are near a ledge higher then 64 units that an engineer can walk off. There is no know work around for this at the moment.