Texture: Difference between revisions
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{{mergeto|VTF}} | {{mergeto|VTF}} | ||
In Source a '''[http://en.wikipedia.org/wiki/Texture_%28computer_graphics%29 Texture]''' is a part of a [[Material]] that is [[UV map|mapped]] onto the surface of a 2D or 3D Mesh to give it color or additional visual detail. <!--Textures applied to 3D models are frequently called ''skins'' -- in Source : a Skin is definitely a VMT.--> Whilst textures are typically thought of in terms of their application to 3D geometry or models, Source [[HUD]] graphics also make use of the [[Valve Texture Format]]. | |||
For more information about how textures are | For more information about how textures are used in the [[Source]] games, see [[Material System]]. | ||
<!-- Sorry to be brutal, but this Wiki is about the Source System. If you want to comment on general uses of "Texture" in computer graphics, you should post to the Wikipedia article instead. I've given that link top billing for you ;-) bwx --> | |||
== Tools and Plugins == | == Tools and Plugins == | ||
* [http://www.spiralgraphics.biz/gen2tour/index.htm Genetica] - A commercial seamless texture editor. Creates tiling textures of all material types. | * [http://www.spiralgraphics.biz/gen2tour/index.htm Genetica] - A commercial seamless texture editor. Creates tiling textures of all material types. | ||
* [ | * See also [[Valve Texture Format#Utilities| VTF Utilities]] | ||
== See also == | == See also == | ||
* [[Applying Textures]] | * [[Applying Textures|Applying Textures to Brushes in Hammer]] | ||
* | * diffuse map or color map ([[$basetexture]]) | ||
* [[Normal Maps|normal map]] ( | * [[Normal Maps|normal map]] ([[$bumpmap]]) | ||
* [[ | * specular map ([[$envmapmask]]) | ||
* [[ | * luminosity map ([[$selfillum]]) | ||
* [[ | * opacity map ([[$translucent]]) | ||
* [[ | * [[parallax mapping]] | ||
* [[cubemap]] | |||
* [[mipmap]] | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 21:04, 27 April 2008
In Source a Texture is a part of a Material that is mapped onto the surface of a 2D or 3D Mesh to give it color or additional visual detail. Whilst textures are typically thought of in terms of their application to 3D geometry or models, Source HUD graphics also make use of the Valve Texture Format.
For more information about how textures are used in the Source games, see Material System.
Tools and Plugins
- Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
- See also VTF Utilities
See also
- Applying Textures to Brushes in Hammer
- diffuse map or color map ($basetexture)
- normal map ($bumpmap)
- specular map ($envmapmask)
- luminosity map ($selfillum)
- opacity map ($translucent)
- parallax mapping
- cubemap
- mipmap