$body: Difference between revisions
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Tip:Models with facial animation use
Note:Body meshes co-exist by default, rather than replacing each other.
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{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | {{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | ||
{{note|Body meshes co-exist by default, rather than replacing each other.}} | |||
== Usage == | == Usage == | ||
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;<code><name></code> | ;<code><name></code> | ||
:A label for this body to distinguish it from other | :A label for this body to distinguish it from other body meshes (if there are any). | ||
;<code><reference smd></code> | ;<code><reference smd></code> | ||
:Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory. | :Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory. | ||
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[[$sequence]] idle "shell-idle.smd" | [[$sequence]] idle "shell-idle.smd" | ||
== See also == | |||
*[[Body mesh]] | |||
*[[$bodygroup]] | |||
*[[$model]] | |||
[[Category:QC Commands]] | [[Category:QC Commands]] |
Revision as of 11:45, 27 April 2008
The $body QC command is used to specify a body mesh that contains vertex, UV map, skeleton and envelope data for the model. Without at least one body, the model will have no physical appearance.

$model
.
Usage
$body <name> <reference smd>
Options
<name>
- A label for this body to distinguish it from other body meshes (if there are any).
<reference smd>
- Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory.
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"