$body: Difference between revisions

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The [[$body]] [[QC command]] is used to specify a [[body mesh]] that contains [[vertex]], [[UV map]], [[skeleton]] and [[envelope]] data for the model. Without at least one body, the model will have no physical appearance or [[skeleton]].
The [[$body]] [[QC command]] is used to specify a [[body mesh]] that contains [[vertex]], [[UV map]], [[skeleton]] and [[envelope]] data for the model. Without at least one body, the model will have no physical appearance.


{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}}
{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}}

Revision as of 11:05, 27 April 2008

The $body QC command is used to specify a body mesh that contains vertex, UV map, skeleton and envelope data for the model. Without at least one body, the model will have no physical appearance.

Tip.pngTip:Models with facial animation use $model.

Usage

$body	<name> <reference smd>

Options

<name>
A label for this body to distinguish it from other $bodygroup meshes.
<reference smd>
Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory.

Example

$modelname		"weapons/shell.mdl"
$cdmaterials		"models/weapons/"
$body		shell	"shell-ref.smd"
$sequence	idle	"shell-idle.smd"