Zh/Creating a Room: Difference between revisions

From Valve Developer Community
< Zh
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
{{first room menu:zh-cn}}
{{first room menu:zh-cn}}


== Sealed rooms ==
== 封闭的房间 ==
All serious maps consist completely of rooms one way or another. Even outdoor maps are surrounded by [[skybox]]es which seal the map. These rooms and boxes are very carefully sealed off from the black void surrounding them to allow the map to compile properly. If there are any holes, the map will not compile properly. The data that is not compiled is essential to a high FPS and proper lighting as it controls the visibility of objects within levels.
所有正式的地图都必须完全由房间构成。就算是户外地图也要用[[skybox|包厢]]进行密封。为了正确的编译地图,必须小心地将这些房间与盒子从黑色的外层空间中隔离出来。如有任何的漏洞,地图就不会被正确的编译。编译的数据控制着关卡中的对象是否可见,这对提高FPS和照明正确性很重要。
A simple room consists of six brushes: The floor, the ceiling, and the four walls—completely sealing what is within from the void outside.
最简单的房间由6块笔刷构成:地板、天花板和四面墙完全将内部与外层空间隔离开。


In order to make a room quickly and easily, you’ll first need to know a few more easy brush handling techniques:
为了简单快速的制作房间,你需要先了解一些简单的笔刷操作技术。:


== Moving brushes ==
== 移动笔刷 ==
Select the [[Hammer Selection Tool|Selection Tool]] [[Image:hammer_select.png|28px]] and mouse over the brush in one of the 2D views, staying clear of the corner handles. The pointer will change into four arrows pointing in all four directions [[Image:fourArrows.png]], indicating the option to move the object.
在一个二维视图中使用[[Hammer Selection Tool|选择工具]] [[Image:hammer_select.png|28px]]并把鼠标移动到笔刷上,避免与操作柄接触。此时指针应该变成了四方向箭头[[Image:fourArrows.png]]的形状,指示现在可以移动对象。


Click and drag the brush to move the brush in any of the 2D views. Upon release, the brush will be moved to that position.
在任意二维视图中点击并拖拽笔刷。然后松开,笔刷就会地动到该点。


[[Image:hammer_movingBrushes.png|thumb|238px|left|Click & drag in any 2D view to move a brush.]]
[[Image:hammer_movingBrushes.png|thumb|238px|left|在任意二维视图中点击并拖拽笔刷。]]
<br style="clear:both">
<br style="clear:both">


== Cloning brushes ==
== 克隆笔刷 ==
[[Image:hammer_cloningBrushes.png|thumb|130px|left|Shift+Drag to clone a brush.]]
[[Image:hammer_cloningBrushes.png|thumb|130px|left|Shift+拖拽可克隆笔刷。]]
Instead of having to create new brushes with the [[Hammer_Block_Tool|Block Tool]] [[Image:hammer_block.png|28px]] every time, you can make a copy of an already existing brush by holding down the '''Shift''' key while moving the brush. The brush will remain in its place while the copy will end up at the position you '''Shift'''-dragged the brush to.
为了不必每次都用[[Hammer_Block_Tool|固体工具]]创建新笔刷,你可以按住'''Shift'''键并移动笔刷制作已知笔刷的复制品。原先的笔刷还在原地而复制品会出现在你用'''Shift'''拖拽到的位置。


Once you learn this technique, you will rarely have to use the [[Hammer_Block_Tool|Block Tool]] to create basic brushes—you will just clone one of the existing brushes when you want a new one.
等你学会这个技术后,就不需要再用[[Hammer_Block_Tool|固体工具]]创建基础笔刷,你只需在你想要的时候克隆已知的笔刷来创建一个新的。


<br style="clear:both">
<br style="clear:both">
== Deleting brushes ==
== 删除笔刷 ==
To delete a brush, select it with the [[Hammer Selection Tool|Selection Tool]] [[Image:hammer_select.png|28px]] and press the Delete key on your keyboard.
要删除一只笔刷,先用[[Hammer Selection Tool|选择工具]]选择它[[Image:hammer_select.png|28px]]然后按下你键盘上的删除键(Delete)。


== Building the room ==
== Building the room ==

Revision as of 06:34, 19 April 2008

封闭的房间

所有正式的地图都必须完全由房间构成。就算是户外地图也要用包厢进行密封。为了正确的编译地图,必须小心地将这些房间与盒子从黑色的外层空间中隔离出来。如有任何的漏洞,地图就不会被正确的编译。编译的数据控制着关卡中的对象是否可见,这对提高FPS和照明正确性很重要。 最简单的房间由6块笔刷构成:地板、天花板和四面墙完全将内部与外层空间隔离开。

为了简单快速的制作房间,你需要先了解一些简单的笔刷操作技术。:

移动笔刷

在一个二维视图中使用选择工具 Hammer select.png并把鼠标移动到笔刷上,避免与操作柄接触。此时指针应该变成了四方向箭头FourArrows.png的形状,指示现在可以移动对象。

在任意二维视图中点击并拖拽笔刷。然后松开,笔刷就会地动到该点。

在任意二维视图中点击并拖拽笔刷。


克隆笔刷

Shift+拖拽可克隆笔刷。

为了不必每次都用固体工具创建新笔刷,你可以按住Shift键并移动笔刷制作已知笔刷的复制品。原先的笔刷还在原地而复制品会出现在你用Shift拖拽到的位置。

等你学会这个技术后,就不需要再用固体工具创建基础笔刷,你只需在你想要的时候克隆已知的笔刷来创建一个新的。


删除笔刷

要删除一只笔刷,先用选择工具选择它Hammer select.png然后按下你键盘上的删除键(Delete)。

Building the room

A 3D camera view (shaded textured polygons) with one wall brush selected. Note that the wall here is "between" or "supporting" the floor, ceiling, and neighboring walls.

In this next section, we will learn to build a room. Make sure it is a large room, as it will contain the whole level for this example. A total area of about 1024(L) x 1024(W) x 512(H) units will do fine.

  1. Using the Block Tool Hammer block.png, make a brush to use as the floor (about 1024L x 1024W x 64H).
  2. Using the Selection Tool Hammer select.png, Shift+drag to clone the floor brush, and move it upwards to create a ceiling of equal size to the floor.
    Shift+Drag to clone floor.

  3. Clone another one of the brushes and resize it so that it connects the floor to the ceiling. You can either have the wall brushes on the outside edges of the floor and ceiling brushes, or between (supporting) them. (see associated note)
    Connect the floor to the ceiling with a wall.

  4. Clone this wall brush and drag it to its opposite end.
  5. Again clone and resize a brush to create a third wall.
  6. Clone this brush to the opposite end of the room to create the final wall.
    Complete room with no leaks.
  7. Check for any gaps. Make sure the room has been completely sealed. If you've been designing your room on a relatively large grid scale (e.g. 64 units), then any gaps will be apparent. Mouse-over the 3D view window and press Z to enter mouselook mode to carefully inspect your room.
Alternatively, you can create a single brush the size of your room, then right click on it and select the Hollow option. Though quicker, this method makes it harder to size the room to your needs.
Note.png注意:One thing to take into consideration when deciding to have your walls "lean" against your floor and ceiling or "support" them is regarding later texturing. If you design your walls to "support" your floor and ceiling, for instance, if the "height" of your room is 256 units, and your walls are 256 units tall, it will be straightforward to make a texture that is 256 units tall, rather than having to worry about the top and bottom edges of the walls that are being covered by the edges of the floor and ceiling.

Template:Otherlang:zh-cn Template:Otherlang:zh-cn:en