Info player start: Difference between revisions
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[[Image:{{PAGENAME}}.png|right]] | [[Image:{{PAGENAME}}.png|right]] | ||
* This entity indicates the position and facing direction at which the player will spawn. | * This entity indicates the position and facing direction at which the player will spawn. | ||
* In Single Player games: {{map_properties}} | |||
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | ||
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. | * In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. |
Revision as of 14:06, 15 April 2008
Template:Wrongtitle Template:Base point
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
Keyvalues
Flags
- Master (Has priority if multiple
info_player_start
entities exist)