Info player start: Difference between revisions

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[[Image:{{PAGENAME}}.png|right]]
[[Image:{{PAGENAME}}.png|right]]
* This entity indicates the position and facing direction at which the player will spawn.
* This entity indicates the position and facing direction at which the player will spawn.
* In Single Player games: {{map_properties}}
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.

Revision as of 14:06, 15 April 2008

Template:Wrongtitle Template:Base point

Entity description

Info player start.png
  • This entity indicates the position and facing direction at which the player will spawn.
  • In Single Player games: Template:Map properties
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
  • If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Flags

  • Master (Has priority if multiple info_player_start entities exist)