Category:Networking: Difference between revisions

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*Networked data flows from '''server to client''' by way of an [[Networking Entities|entity update]], or ''sometimes'' a global [[Networking Events & Messages|"Event"]].
*Networked data flows from '''server to client''' by way of an [[Networking Entities|entity update]], or ''sometimes'' a global [[Networking Events & Messages|"Event"]].
*Data flowing from '''client to server''' is transferred with a [[Networking Events & Messages#User_Messages|User Message]].
*Data flowing from '''client to server''' is transferred with a [[Networking Events & Messages#User_Messages|User Message]].
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[[Category:Programming]]
[[Category:Programming]]

Revision as of 11:57, 31 March 2008

Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.

For a general overview of the Source engine's networking, see the aptly-named Source Multiplayer Networking. For a more theoretical examination of networking as a concept, see Yahn Bernier's paper.

In short...

  • Networked data flows from server to client by way of an entity update, or sometimes a global "Event".
  • Data flowing from client to server is transferred with a User Message.

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