Category:Networking: Difference between revisions
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Source uses a client-server architecture. The practice of passing information between the two modules is known as ''' | Source uses a client-server architecture. The practice of passing information between the two modules is known as '''Networking'''. | ||
*Most networked data flows from '''server to client''' by way of an [[Networking Entities|entity update]] | |||
**Some global data is instead transferred with an [[Networking Events & Messages|"Event" or "Message"]] | |||
*Data flowing from '''client to server''' is transferred with a [[Networking Events & Messages#User_Messages|User Message]] | |||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 06:12, 28 March 2008
Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.
- Most networked data flows from server to client by way of an entity update
- Some global data is instead transferred with an "Event" or "Message"
- Data flowing from client to server is transferred with a User Message
Pages in category "Networking"
The following 28 pages are in this category, out of 28 total.
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Media in category "Networking"
This category contains only the following file.
- Source Networking Highres.png 2,048 × 704; 56 KB