WorldTwoTextureBlend: Difference between revisions
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Note:Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.
m (→Additional Parameters: Typo.) |
m (Added note to avoid further confusion.) |
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A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture. | A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture. | ||
{{note|Do not confuse this shader with the [[WorldVertexTransition]] shader used for displacement surfaces.}} | |||
===Basic VMT Syntax=== | ===Basic VMT Syntax=== | ||
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* $detailscale <float> | * $detailscale <float> | ||
* $surfaceprop <type> | * $surfaceprop <type> | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 12:44, 12 February 2008
A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.

Basic VMT Syntax
WorldTwoTextureBlend ?
Additional Parameters
- $basetexture <texture>
- $detail <texture>
- $detailscale <float>
- $surfaceprop <type>