WorldTwoTextureBlend: Difference between revisions
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(WorldTwoTextureBlend moved to WorldVertexTransition) |
(Provided a RIGHT description.) |
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A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture. | |||
===Basic VMT Syntax=== | |||
{{stub}} | |||
WorldTwoTextureBlend ? | |||
===Additional Parameters=== | |||
* $basetexture <texture> | |||
* $detail <texture> | |||
* $detailscale <float> | |||
* $surfaceprop <type>. | |||
[[Category:List of Shaders]] |
Revision as of 12:29, 12 February 2008
A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.
Basic VMT Syntax
WorldTwoTextureBlend ?
Additional Parameters
- $basetexture <texture>
- $detail <texture>
- $detailscale <float>
- $surfaceprop <type>.