Info player start: Difference between revisions
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To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object. | To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object. | ||
In Counter-Strike: Source, this entity represents a spawnpoint for a player that has just joined the game. | |||
==Keyvalues== | ==Keyvalues== | ||
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* [[game_player_equip]] | * [[game_player_equip]] | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Revision as of 15:43, 6 August 2005
Entity Description
This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
In Counter-Strike: Source, this entity represents a spawnpoint for a player that has just joined the game.
Keyvalues
Flags
- Master (Has priority if multiple info_player_starts exist)