CSTBSP: Difference between revisions

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An advanced compiling tool that acts the same as VBSP in that it creates the BSP(Binary Space Partition) file that will be your playable map.
'''CSTBSP''' is a custom version of [[vbsp|VBSP]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.


The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools [[CSTVIS]], and [[CSTRAD]] is recommended for maximum performance and result.
Although CSTBSP can be run by itself to create a basic map, however the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results.


=== Changelog ===
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}}


1.1 (25 Jan 06)
== Changelog ==


All temp files (log, lin, pts) are removed at tool startup.
=== 1.0.1 ===
correct locations of where level leeks are thanks to Raven0.
;Added
* Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
;Improved
* The code runs about 2% faster over all.


--------------------
=== 1.0.1.1 ===
* A small fix for BSP spam.


1.0.1.1
=== 1.1 (25 Jan 06) ===
* All temp files (log, lin, pts) are removed at tool startup.
* Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]].


Small fix for BSP spam
=== Final ===
;Added
* Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
* An 64 bit build.


--------------------
;Fixed
* Cleaned up the error code from beta3/beta4 - sorry for the mega spam.


1.0.1
;Improved
* RAD quality for some lights.


Improved -
;Changed
The code runs about 2% faster over all.
* VIS, and RAD executable names.


Added -
;Removed
Small plane count increase for the Dystopia Team, and their issues with dys_vaccine
* The redirect files from the download (and setup page).
* All support for bloodlines (no interest was shown).


--------------------
== See also ==
* [http://www.ammahls.com ammahls.com] - the author's website.
* [[Map Compiling Theory]]


Final
Added -
Leaf saw vector - simply folow the steps in the error code to find where the leaf saw is (buggy because the last number normally is off the grid)
A 64 Bit build
Fixed -
Cleaned up the error code from beta3/beta4 - sorry for the mega spam
Improved -
Rad quality for some lights
Changed -
Vis, and Rad exe names
Removed -
The redirect files from the download (and setup page)
All support for bloodlines (no interest was shown)
==See Also==
*[http://www.ammahls.com Offical CST Website]
*[[Map Compiling Theory]]
*[[Vbsp|VBSP]]
*[[Vrad|VRAD]]
*[[Vvis|VVIS]]
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 08:45, 11 November 2007

CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.

Although CSTBSP can be run by itself to create a basic map, however the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.

Note.pngNote:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.

Changelog

1.0.1

Added
  • Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
Improved
  • The code runs about 2% faster over all.

1.0.1.1

  • A small fix for BSP spam.

1.1 (25 Jan 06)

  • All temp files (log, lin, pts) are removed at tool startup.
  • Correct locations of where level leaks are, thanks to Raven0.

Final

Added
  • Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
  • An 64 bit build.
Fixed
  • Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
Improved
  • RAD quality for some lights.
Changed
  • VIS, and RAD executable names.
Removed
  • The redirect files from the download (and setup page).
  • All support for bloodlines (no interest was shown).

See also