$basetexture: Difference between revisions
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"$selfillum" 1 | "$selfillum" 1 | ||
* Uses [[$basetexture]]'s alpha channel to set minumum clamps on the lighting. | * Uses [[$basetexture]]'s alpha channel to set minumum clamps on the lighting. | ||
======$selfillumtint====== | |||
"$selfillumtint" ? | |||
* Used to adjust the color of [[$selfillum]]. | |||
=====$basetexturetransform===== | =====$basetexturetransform===== | ||
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* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. | * The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. | ||
=====$basetexturetransform2===== | ======$basetexturetransform2====== | ||
"$basetexture2" "Path/TextureB" | "$basetexture2" "Path/TextureB" | ||
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" |
Revision as of 19:44, 8 November 2007
The $basetexture shader parameter specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
Basic VMT Syntax
"$basetexture" "Path/TextureA"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the filename; ieTextureA.vtf
. - Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$selfillum
"$selfillum" 1
- Uses $basetexture's alpha channel to set minumum clamps on the lighting.
$selfillumtint
"$selfillumtint" ?
- Used to adjust the color of $selfillum.
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
$basetexturetransform2
"$basetexture2" "Path/TextureB" "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.
See Also
- Tutorial Multiple Skins for a Single Model