$basetexture: Difference between revisions
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'''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic local | '''The $basetexture shader parameter specifies the [[VTF]] texture to use for the basic diffusemap (local colour) of the material surface.''' | ||
=== Syntax === | === Syntax === |
Revision as of 16:06, 8 November 2007
The $basetexture shader parameter specifies the VTF texture to use for the basic diffusemap (local colour) of the material surface.
Syntax
"$basetexture" "Path/Texture"
Path
is relative togame_directory/materials
folder.Texture
is the filename, egtexture.vtf
.- Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$basetexture2
"$basetexture2" "Path/Texture2"
- Used for the WorldVertexTransition shader.
$texture2
"$texture2" "Path/Texture2"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.